Armor_Mat_v
===========
  Textures:
    - KoopaJr_Body
        Center: 1, 1
    - KoopaJr_ShellMask
        Center: 2, 2
        Scale: 3.950000047683716, 2
    - HighLightF
        Scale: 0.44999998807907104, 0.44999998807907104

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (tex #1 A), multiply by 2
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = 0, then add (prev. A)



Body_Mat_v
==========
  Textures:
    - KoopaJr_Body

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -80
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -80
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -80, multiply by 2



Eye_Mat_v
=========
  Textures:
    - KoopaJr_Eye.0

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -13, -13, -13, -80
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-13, -13, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -80
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -80, multiply by 2



Body_Mat_v(2)
=============
  Textures:
    - KoopaJr_Body

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -80
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -80
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -80, multiply by 2



Body_Mat_v(3)
=============
  Textures:
    - KoopaJr_Body

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -21, -21, -21, -80
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-21, -21, -21)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -80
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -80, multiply by 2



Armor_Mat_v(2)
==============
  Textures:
    - KoopaJr_Body
        Center: 1, 1
    - KoopaJr_ShellMask
        Center: 2, 2
        Scale: 3.950000047683716, 2
    - HighLightF
        Scale: 0.44999998807907104, 0.44999998807907104

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 87, 94, 96, 255

  Material Colors:
    - 240, 240, 240, 255
    - 240, 240, 240, 255

  Color Registers:
    - 0, 0, 0, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (tex #1 A), multiply by 2
    2: RGB = ((vertex RGB) * (tex #3 RGB)), then add (prev. RGB), multiply by 2
         A = 0, then add (prev. A)
